Champion of the Light
General Strat
- Tank the boss on one side of the room, near mid. Tank the adds on the other side of the room, moving them out of Consecrate. After the raid kills the adds during Seal of Reckoning, you will need to taunt swap and the new add tank will need to run around gathering up the new adds.
- During Seal of Reckoning, make sure to kick the Disciple adds' Heal, Penance, and Angelic Renewal (mythic) as well as purging/mass dispelling the hot from Wave of Light hitting the adds.
- Dps the boss while it has Seal of Retribution. While on the boss, make sure to avoid the Wave of Light it casts at the adds (casts at raid if there are no adds) and be in a position where you are facing away from the Darkforged Crusaders so you don't get disoriented by their Blinding Faith ability. When the boss hits 100 energy, it will buff an add and swap to Seal of Reckoning.
- Only dps the adds while the boss has Seal of Reckoning so you don't give the boss extra Zealotry stacks. The boss will bubble an add with Divine Protection so dps other adds while this is up. When the boss hits 100 energy, it will aoe the raid so use a personal. The boss will then swap to Seal of Retribution.
- Boss tank - You'll be getting a stacking holy damage debuff Sacred Blade. During Seal of Reckoning you'll be getting hit by Reckoning, a holy damage burst ability.
- Add tank - You'll be keeping the adds grouped together so they can be knocked out of Wave of Light as a group or mass dispelled easily. You need to move the adds out of the crusader's Consecrate so they aren't taking 50% less damage. Try not to range healers due to being cut off by Wave of light. Kick the heals as much as possible.
- Be mindful of where the add tank is as they may end up ranging the raid to avoid Wave of Light, or to drop consecrates somewhere nice. Mass dispell the adds if they get a hot from Wave of Light. During Seal of Reckoning the main tank will need a little more attention.
- At the end of Seal of Reckoning, the raid will take a burst of damage based on how many Zealotry stacks the boss has, so check its stacks before the cast. This is where raid cds should be assigned.
- At the end of Seal of Retribution, the boss buffs one of the adds. The add tank may need an external if it is on a crusader.
- Dps the boss during Seal of Retribution and dps the adds during Seal of Reckoning. Kick the healer (disciple) adds' Heal, Penance, and Angelic Renewal (mythic) abilities. The boss will occasionally bubble an add with Divine Protection which makes them take 99% less damage.
- Don't dps the boss on the add side. Face away from the adds.
- Make sure to Kick the disciple's Heal, Penance, and Angelic Renewal while the melee are out of range of the adds.
- The boss will cast Prayer of the Fallen. This causes all living and dead adds to cast an ability. The Crusaders throw hammers all over that you have to dodge. The Disciples will cast Angelic Renewal which is kickable and will heal the boss to full if it is not kicked.
Tanks
Healers
Dps
Melee
Ranged
Mythic
Abilities
Boss- Zealotry - Stacking 2% damage buff gained from certain abilities
- Sacred Blade - Boss' melee attacks deal stacking holy damage.
- Wave of Light - Wave directed at the adds that damages players and adds a purgeable HOT on any adds it hits.
- Divine Protection - (Heroic) Bubbles an add for 6s. Add cannot get another bubble for 30s.
- Seal of Retribution - (Attack boss, keep adds away) Buffs damage and healing of nearby adds and causes them to aoe the raid. Killing an add gives the boss stacks of zealotry.
- Judgement: Rightrousness - at 100 energy, the boss buffs an add for 200% damage and 150% healing.
- Seal of Reckoning - (Attack Adds, keep Boss away) Attacks from players on buff gives zealotry stacks. Boss hits tank for bonus holy damage. Main tank with sacred blade debuff doesn't give boss stacks.
- Judgement: Reckoning - at 100 energy, the boss AoEs the raid (says nearby?). Damage based on zealotry stacks.
- Annointed Disciple (x2) - Kickable healer add. Only kick penance, heal, and Angelic Renewal.
- Divine Burst - Deals damage (Ignore).
- Penance - (KICK!) Damages a player or heals an ally for 2% hp/s for 5s.
- Heal - (KICK!) Heals an ally.
- Darkforged Crusader (x1) - Look away for blinding faith and move adds out of consecrate.
- Crusader Strike - Holy damage (Ignore).
- Blinding Faith - Disorients anyone facing the add.
- Consecration - Drops a puddle that gives adds 50% damage reduction and damages players.
- Prayer for the Fallen - Adds (living or dead) cast an ability.
- Divine Mallet - Crusaders - Throws around dodgeable Hammers.
- Angelic Renewal - Disciples - (KICK!) Heals boss to full hp.
Links
Blur LIVE Mythic - [Blur] Mythic Champion of the Light Frost Mage PoVLIVE Mythic - Fatboss Video 2:18 -Champions of Light Mythic Guide - FATBOSS
LIVE Heroic - Fatboss Video 3:41 -Champions of the Light Normal + Heroic Guide - FATBOSS
Fatboss Video 7:56- Champions of the Light - Battle of Dazar'alor - 8.1 PTR - FATBOSS
Hazel Video 4:47- Champion of Light Guide - Normal and Heroic Champion of Light Battle of Dazar'Alor Boss Guide