Opulence
General Strat
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Phase 1
- The raid will be divided in half, one team with In'zashi on the left and one team with Valat on the right. You will progress through rooms with traps that include Flame Jets that come from the walls, a Ruby Beam that fixates on someone (dropping a beam of fire where they run), a room full of Toxin that gives you a buff if you drop under 50% health, and a Hex of Lethargy while is a dispellable debuff that deals more damage to you the more you move.
- The Contructs both have a Crush attack which hits anyone in front of them, Overload which does aoe damage when the construct is low hp and empowers its special ability, and Consuming Flame which is similar to Mother's gtfo of the room ability. You need to move on to the next room for every 10% of construct hp you deal.
- In mythic, you will be swapped to the other side during Chaotic Displacement. You MUST bait the teleport to a good spot and then stand still so you keep your swap immunity. If you are swapping with Volatile, you need to say so in disc.
- The left construct tosses out a debuff, Volatile Charge, that drops a hard hitting puddle when it expires.
- The Right construct channels Flames of Punishment, a frontal cone that rotates with the construct. You must forget everything and get behind the construct for this.
- When you reach the second to last room, you need to pick up a jewel. You can see what your jewel does and what I want you to do with them below, in the Jewels section.
- Once the boss is engaged (hopefully the constructs are dead and didn't buff the boss), there are a few things to control. The adds that spawn near the boss need to be kept near the boss and nuked so they dont reach the edge of the platform.
- If you get the Liquid Gold debuff, run out to the edge of the platform (not near the gold piles) or to the bridges to drop your puddles.
- The boss will cast Wail of Greed which is an aoe shadow damage ability. If you don't have the Shadow Touched buff from the healers you will need to use a heavy personal and save yourself.
- When someone is targetted by Coin Shower, run over and help soak the damage it deals since it is shared. Dont help if you have the Liquid Gold debuff.
- For mythic Coin Showers, Soak the first shower then BoP/Immune/Die with the rest.
- In p1, tank the constructs in the middle of each room and be mindful of when you need to move up to avoid catching on fire. Don't forget to pick up a Diamond Jewel when you see it.
- In p2, Tank the boss in mid and help prevent the adds from getting too far from the boss by repositioning or ccing the adds. Tank swap when your diamond falls off.
- In p1 take a Sapphire, Amethyst, or Topaz depending on what we assign you to.
- Use your external cds to save yourself. The tanks will not need them the entire fight.
- One of the traps is a dispellable debuff, Hex of Lethargy. It deals damage the more the player moves so get rid of it if possible.
- If on the right, the raid will likely take damage from the channeled Flames of Punishment rotating cone attack so a spot heal or mitigation cd might be needed. Both sides will have to deal with people getting hit by the Crush attack.
- In p2, we need a spot healer for people with the Liquid Gold debuff.
- A mitigation cd will help with the stacked Coin Shower soak and a throughput cd will be needed for the Wail of Greed aoe shadow damage ability. Anyone that hasn't been buffed with Shadow Touched by the Amethyst healer will die during Wail of Greed.
- In p1 take a Ruby, Topaz, Emerald, or Opal jewel depending on what we assign you to do.
- Don't stand in dumb shit and take debuffs out.
- In p2, try to control the adds by keeping them near the boss for more cleave. Go ham on the adds as soon as they spawn.
- Dont get clipped by the contruct's Crush ability. Dps from it's direct back.
- In p1 bait beams away from the construct. Besides that, pretend you're melee.
Mythic
- In p1, you will be randomly swapped places with another player with Chaotic Displacement. Might throw you to the other side so know both sides for mythic.
- In p2, Surging Gold will cause the Liquid Gold puddles to grow in size for 30s. Molten Gold puddles heal adds and speed them up.
Phase 2
Tanks
Healers
Dps
Melee
Ranged
Abilities
Phase 1- Crush - Smashes the ground, dealing aoe damage and stunning anyone on the side of the raised arm.
- Consuming Flame - (Mother gtfo to next room fire) Fills a room with fire
- Overload - At low health, the construct damages random players and empowers the left/right special abilities.
- Volatile Charge - LEFT In'zashi - Debuff that drops a lightning puddle when it expires.
- Flames of Punishment - RIGHT Valat - Channeled, rotating, frontal cone of fire.
- Flame Jet - Jets of fire from the walls.
- Ruby Beam - Beam that fixates on a player and follows them, leaving a trail of fire puddles on the ground.
- Pulse-Quickening Toxin - Inflicts nature damage. If a player falls below 50% health, the next tick will cause Quickened Pulse.
- Quickened Pulse - Increases all secondary stats by 261 for 10s.
- Hex of Lethargy - Dispellable - Place a hex on a player that inflicts increasing periodic damage while moving.
- Hoard Power - When engaged, casts Hoard Power. When it finishes, If a construct is still up, the boss gains 100% damage and health for each construct.
- Liquid Gold - Fire damage debuff that drops a pool of molten gold when it expires (first boss of kings rest).
- Molten Gold - Deals heavy fire damage if you stand in the puddle.
- Spirits of Gold - ADD - Spawn near the boss and move towards the edges of the platform. If they reach the gold piles they cast Channel Gold.
- Channel Gold - Causes gold to burst and fly all over the platform.
- Gold Burst - Piles of gold land and deal damage to players within 5 yards.
- Coin Shower - A large pile of coins falls on a player doing massive damage shared between players within 7 yards, divided evenly.
- Wail of Greed - Deals heavy shadow damage to all players every 2s, damage increases every time it deals damage. Boss gains a stack of Greed.
- Greed - Increases damage done by 15%, stacks.
- Coin Sweep - Smashes the tank, dealing heavy physical damage.
- Chaotic Displacement - p1 - Randomly swaps positions of players.
- Surging Gold - Causes gold in the area to surge, increasing the size of all liquid gold pools for 30s.
- Molten Gold - Pools also heal and speed up adds.
Jewels
Thief’s Bane - Stealing one of the Jewels applies the Thief’s Bane, inflicting massive shadow damage after 30 seconds.- Diamond of the Unshakeable Protector - Absorbs 50% of all incoming damage up to 300% max hp. When the absorb breaks, your diamond depletes.
- Depleted Diamond - Once depleted, the diamond requires 30s to recharge then it regains its absorption.
- Tank swap when this falls off.
- Tailwind Sapphire - Heals grant their target tradewinds.
- Tailwinds - Increases damage done by 5% for 20s, stacks 5 times. 5 Stacks causes Soothing Breeze.
- Soothing Breeze - Increases healing and damage done by 100% for 12s.
- Put this on the non tank healer that can throw out hots quickly to prio players.
- Amethyst of the Shadow King - Increases haste by 50% and heals apply Shadow Touched.
- Shadow Touched - Reduces shdaow damage taken by 90% for 1 min. When the player takes shadow damage, they trigger Dark Knowledge.
- Dark Knowledge - Restores 1% mana to players within 10 yards.
- Phase 1 - Heal anyone that has picked up a new jewel to protect them from dying to Thief's Bane (above).
- Phase 2 - Blanket the raid before the boss casts Wail of Greed. Quickly snipe any leftover players that don't have the buff or players with the buff falling off soon so they don't get one shot to it.
- Ruby of Focused Animus - Damage applies Focused Animus, cannot be apllied more than once on a given target per second.
- Focused Animus - Increases damage taken by 1% for 3.5s, stacks.
- Make sure this debuff doesn't fall off the boss. Call if you have to run out for mechanics so people can cover you.
- Topaz of Brilliant Sunlight - When no players are nearby, gain Incandescence. Players standing nearby will cause you to lose stacks of incandescence. At 100 stacks gain Grossly Incandescent.
- Grossly Incandescent - Grants you and nearby players Brilliant aura. Brilliant Aura inscreases crit chance by 100%.
- Go afk somewhere and get the buff. Jump in the dps pile when you have the buff.
- Prioritize Flames of Punishment if you are on the right construct.
- Emerald of Earthen Roots - While standing still, gain Earthen Roots stacks. While moving, quickly lose Earthen Roots stacks.
- Earthen Roots - Increases damage done by 1% per stack.
- If you can't figure this one out idk what to tell you.
- Opal of Unleashed Rage - Each new creature you attack while holding the opal grants a stack of unleashed rage.
- Unleashed Rage - Increases damage done by 2% per stack.
- Slam the adds as soon as they spawn.
Links
Blur LIVE Mythic - [Blur] Mythic Opulence Frost Mage PoVLIVE Heroic - Opulence Normal + Heroic Guide - FATBOSS
Fatboss Video 12:09- Opulence Treasure Guardian - Battle of Dazar'alor - 8.1 PTR - FATBOSS
Hazel Video 5:19- Opulence Guide - Normal and Heroic Opulence Battle of Dazar'Alor Boss Guide