Conclave of the Chosen

General Strat

  1. Two bosses will be up at a time. Once one of them dies, the other will heal to full, gain a damage buff, and the next boss in line will drop down to join the encounter. The bosses have an ability and a loa abilitiy. They must be seperated to avoid causing the bosses to take less (and deal more) damage.

  2. Occationally Krag'wa will jump around between the farthest players from him. He does not have an aspect.

  3. Pa'ku's Aspect (Birdboi) has a Purgeable and Spellstealable buff, Gift of Wind, that they put on allies. The aspect spawns Pa'ku to create a vortex that the raid must stand in.


  4. Gonk's Aspect (Raptorboi) has a curse, Crawling Hex, that hexes a player. When the hex expires or is Decursed, it jumps to anyone within 8 yards. The aspect will become a raptor and cleave anyone in front of it (moves with the tank). Gonk spawns a bunch of little fixate raptors that must be kited apart from one another.
  5. Kimbul's Aspect (Catboi) has a hard hitting cone attack + bleed. When Kimbul spawns, he will jump at random players and do massive damage and stun anyone nearby that is hit.


  6. Akunda's Aspect (Lizardboi) does an aoe lightning attack. It also throws out a dispellable debuff, Mind Wipe, that prevents you from using any abilities for 30s. When Akunda spawns, they will debuff players with a lightning debuff that explodes on anyone within 5 yards when it drops. This debuff will also radiate Static Orbs that stun any players hit.


  7. Tanks

  8. Make sure to keep the bosses split even when you have to go in Pa'ku's vortex.

  9. Pa'ku's Aspect (Birdboi) has a taunt swap like ghuun's. Taunt when the haste it is getting is starting to overwhelm you.

  10. Akunda's Aspect (Lizardboi) has an aoe lightning attack that you will have to step out of.

  11. The hunters/ranged should be able to keep Krag'wa away but be ready to sidestep his jump if you end up getting caught out of position and far from the raid.

  12. Healers

  13. When Pa'ku and Akunda do their vortex + spread attacks, the raid will need a throughput cd.

  14. When Gonk is up, decurse players that are out of the raid with the hex.

  15. When Akunda's Aspect is up, immediately dispel Mind Wipe.

  16. Mythic - check the Mythic section for when to decurse.

  17. Dps

    Melee

  18. Run out for both the hex curse when Gonk's Aspect is up and when you get the lightning debuff when Akunda's Aspect is up.

  19. Ranged

  20. We will need Krag'wa baiters to keep him bouncing outside/away from the raid. This includes during Pa'ku's vortex ability so try to be on the edges of the vortex.

Mythic

  1. Bwonsamdi - Bwonsamdi's Wrath - Decurseable - Curses random players, making them immune to healing. If a player dies while they are cursed or it is decursed, the curse jumps to the closest player without a curse. The jump takes a few seconds to land (~5s).

  2. Decurse Conditions:
    1. Don't Decurse if someone has the Gonk Crawling Hex.
    2. Do Decurse if a tank gets the curse.
    3. Do Decurse if someone has the Kimbul Lacerating Claws bleed.
    4. Do Decurse if someone drops below 60%ish health.
    5. Do Decurse at the start of Big Bird so the curses are flying around for a 5s grace period during the aoe.

Abilities

General Abilities
  1. Loa's Pact - While the aspects are within 7 yards on each other, they deal 75% more damage and take 90% less damage.
  2. Loa's Wrath - When an aspect dies, the surviving aspect heals to full and deals 15% more damage.
  3. Cry of the Fallen - When an aspect dies, their loa deals aoe nature damage to the raid every 0.5s for 6s.
  4. Krag'wa - Krag'wa's wrath - Periodically leaps to the farthest random enemy dealing heavy physical damage to anyone caught in the swirly and knocking them back.
Aspects
  1. Pa'ku's Aspect
    1. Gift of Wind - Dispellable - At full energy, increases haste of allies by 45% and move speed by 75% for 15s.
    2. Hastening Winds - Every attack against the same target increases the boss' attack speed by 8%, stacks.
    3. Pa'ku - Pa'ku's Wrath - Pa'ku flies to a random spot in the room and does aoe damage to anyone who doesn't into the vortex.
  2. Gonk's Aspect
    1. Crawling Hex - Decurseable - at full energy, curses a player, rendering them unable to attack or cast spells for 5s. Crawling Hex spreads to players within 8 yards when it expires.
    2. Raptor Form - Transforms into a raptor
      1. Wild Maul - Inflicts physical damage to all targets in a 9 yard cone every 0.5s for 4s.
    3. Gonk - Gonk's Wrath - Gonk appears and calls raptors that fixate on random enemies.
      1. Ravenous Stalker - Pack hunter - While raptors are close together their move speed increases and are cc immune for 5s.
  3. Kimbul's Aspect
    1. Lacerating Claws - Swipes at nearby enemies in a cone for heavy physical damage on impact and then a physical dot that stacks.
    2. Kimbul - Kimbul's Wrath - Kimbul appears and leaps towards random players inflicting heavy physical damage, applying a stacking physical dot, and knocking down enemies within 5 yards.
  4. Akunda's Aspect
    1. Thundering Storm - Conjures lightning, dealing heavy nature damage to all enemies within 10 yards.
    2. Mind Wipe - Dispellable - At full energy, wipes the minds of random enemies, causing them to forget their abilities for 30s.
    3. Akunda - Akunda's Wrath - Akunda electrifies random enemies that explode after 6s, dealing moderate nature damage to all players withing 5 yards and radiates static orbs.
      1. Static Orb - Touching an orb deals moderate nature damage and stuns the player for 2s.
Mythic
  1. Bwonsamdi - Bwonsamdi's Wrath - Decurseable - Curses random players, making them immune to healing. If a player dies while they are cursed or it is decursed, the curse jumps to the closest player without a curse.
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