Conclave of the Chosen
General Strat
- Two bosses will be up at a time. Once one of them dies, the other will heal to full, gain a damage buff, and the next boss in line will drop down to join the encounter. The bosses have an ability and a loa abilitiy. They must be seperated to avoid causing the bosses to take less (and deal more) damage.
- Occationally Krag'wa will jump around between the farthest players from him. He does not have an aspect.
- Pa'ku's Aspect (Birdboi) has a Purgeable and Spellstealable buff, Gift of Wind, that they put on allies. The aspect spawns Pa'ku to create a vortex that the raid must stand in.
- Gonk's Aspect (Raptorboi) has a curse, Crawling Hex, that hexes a player. When the hex expires or is Decursed, it jumps to anyone within 8 yards. The aspect will become a raptor and cleave anyone in front of it (moves with the tank). Gonk spawns a bunch of little fixate raptors that must be kited apart from one another.
- Kimbul's Aspect (Catboi) has a hard hitting cone attack + bleed. When Kimbul spawns, he will jump at random players and do massive damage and stun anyone nearby that is hit.
- Akunda's Aspect (Lizardboi) does an aoe lightning attack. It also throws out a dispellable debuff, Mind Wipe, that prevents you from using any abilities for 30s. When Akunda spawns, they will debuff players with a lightning debuff that explodes on anyone within 5 yards when it drops. This debuff will also radiate Static Orbs that stun any players hit.
- Make sure to keep the bosses split even when you have to go in Pa'ku's vortex.
- Pa'ku's Aspect (Birdboi) has a taunt swap like ghuun's. Taunt when the haste it is getting is starting to overwhelm you.
- Akunda's Aspect (Lizardboi) has an aoe lightning attack that you will have to step out of.
- The hunters/ranged should be able to keep Krag'wa away but be ready to sidestep his jump if you end up getting caught out of position and far from the raid.
- When Pa'ku and Akunda do their vortex + spread attacks, the raid will need a throughput cd.
- When Gonk is up, decurse players that are out of the raid with the hex.
- When Akunda's Aspect is up, immediately dispel Mind Wipe.
- Mythic - check the Mythic section for when to decurse.
- Run out for both the hex curse when Gonk's Aspect is up and when you get the lightning debuff when Akunda's Aspect is up.
- We will need Krag'wa baiters to keep him bouncing outside/away from the raid. This includes during Pa'ku's vortex ability so try to be on the edges of the vortex.
Tanks
Healers
Dps
Melee
Ranged
Mythic
- Bwonsamdi - Bwonsamdi's Wrath - Decurseable - Curses random players, making them immune to healing. If a player dies while they are cursed or it is decursed, the curse jumps to the closest player without a curse. The jump takes a few seconds to land (~5s).
- Decurse Conditions:
- Don't Decurse if someone has the Gonk Crawling Hex.
- Do Decurse if a tank gets the curse.
- Do Decurse if someone has the Kimbul Lacerating Claws bleed.
- Do Decurse if someone drops below 60%ish health.
- Do Decurse at the start of Big Bird so the curses are flying around for a 5s grace period during the aoe.
Abilities
General Abilities- Loa's Pact - While the aspects are within 7 yards on each other, they deal 75% more damage and take 90% less damage.
- Loa's Wrath - When an aspect dies, the surviving aspect heals to full and deals 15% more damage.
- Cry of the Fallen - When an aspect dies, their loa deals aoe nature damage to the raid every 0.5s for 6s.
- Krag'wa - Krag'wa's wrath - Periodically leaps to the farthest random enemy dealing heavy physical damage to anyone caught in the swirly and knocking them back.
- Pa'ku's Aspect
- Gift of Wind - Dispellable - At full energy, increases haste of allies by 45% and move speed by 75% for 15s.
- Hastening Winds - Every attack against the same target increases the boss' attack speed by 8%, stacks.
- Pa'ku - Pa'ku's Wrath - Pa'ku flies to a random spot in the room and does aoe damage to anyone who doesn't into the vortex.
- Gonk's Aspect
- Crawling Hex - Decurseable - at full energy, curses a player, rendering them unable to attack or cast spells for 5s. Crawling Hex spreads to players within 8 yards when it expires.
- Raptor Form - Transforms into a raptor
- Wild Maul - Inflicts physical damage to all targets in a 9 yard cone every 0.5s for 4s.
- Gonk - Gonk's Wrath - Gonk appears and calls raptors that fixate on random enemies.
- Ravenous Stalker - Pack hunter - While raptors are close together their move speed increases and are cc immune for 5s.
- Kimbul's Aspect
- Lacerating Claws - Swipes at nearby enemies in a cone for heavy physical damage on impact and then a physical dot that stacks.
- Kimbul - Kimbul's Wrath - Kimbul appears and leaps towards random players inflicting heavy physical damage, applying a stacking physical dot, and knocking down enemies within 5 yards.
- Akunda's Aspect
- Thundering Storm - Conjures lightning, dealing heavy nature damage to all enemies within 10 yards.
- Mind Wipe - Dispellable - At full energy, wipes the minds of random enemies, causing them to forget their abilities for 30s.
- Akunda - Akunda's Wrath - Akunda electrifies random enemies that explode after 6s, dealing moderate nature damage to all players withing 5 yards and radiates static orbs.
- Static Orb - Touching an orb deals moderate nature damage and stuns the player for 2s.
- Bwonsamdi - Bwonsamdi's Wrath - Decurseable - Curses random players, making them immune to healing. If a player dies while they are cursed or it is decursed, the curse jumps to the closest player without a curse.
Links
Blur LIVE Mythic - [Blur] Mythic Conclave Fire Mage PoVLIVE Heroic - Conclave of the Chosen Normal + Heroic Guide - FATBOSS
Fatboss Video 9:33- Conclave of the Chosen - Battle of Dazar'alor - 8.1 PTR - FATBOSS
Hazel Video 4:35- Conclave of the Chosen Guide - Normal and Heroic Battle of Dazar'Alor Boss Guide