Stormwall Blockade

General Strat

    Phase 1 - Boat Phase

  1. The fight starts with the raid splitting to the boats to fight Katherine and Joseph. They share many abilities. One is a breakable Shield that prevents them being kicked, followed by a Channel into the boss that increases the boss's energy. If the boss reaches max energy, it kills everyone in the raid.

  2. Another ability they share is a raid wide damage Volley that the healers will have to heal through.

  3. When either of the Tidepriests die, they channel energy into the boss. In order to prevent this from getting out of hand, both Tidepriests need to die around the same time.

  4. At 50%, the Tidepriest will Translocate to the other ship. This means you need to know the special ability of both Tidepriests.

  5. Sister Katherine creates dodgeable lightning balls that deal moderate damage if you get hit. She also casts Crackling Lighting, a lightning bolt that strikes a player and silences anyone nearby. The silence duration is based on how close they are.

  6. Brother Joseph creates Freezing Storms on players, doing damage to anyone nearby and dropping a Puddle that slows players. You use these Puddles to deal with the Sirens that he summons. These Sirens target a player (giving them a little time to run away) and then forcing them to walk towards the Siren and jump off the boat. DPS the Sirens asap.



  7. Phase 2 - Dock Phase

  8. The raid needs to soak an Ire of the Deep orb that falls on some part of the platform.

  9. The last platform is all about managing the puddles and the adds. Stack for Sea Swell so that the Puddles that come from this are stacked. As soon as you see the swirl, move. When you get Storm's Wail, you need to run through the Puddles to soak them up, then get to the back of the room (or to an add that is up) to drop off the Energized Storm add that the debuff spawns.

  10. These adds need to be killed before they reach the boss by having the tank run to them and debuff them with the tank mechanic. When they die, they drop an orb on the ground that you can pick up to regain Storm's Wail and do it all over again.


  11. Tanks

  12. In phase 2, you need to run your Kelp-Wrapping debuff on top of the add group to increase their damage taken. Call for a dispel to drop your debuff on the adds.

  13. Healers

  14. In phase 2, the tank will call for a dispel on the Kelp-Wrapping debuff. Wait to dispel this until they do.
  15. Dps

  16. In phase 1, you need to make sure that the boss' hp is even and that they don't die before one another.

  17. In phase 2, you need to nuke the adds before they reach the boss.

  18. Melee

  19. In phase 2, the tanks will be running out with their tank debuff to splash it on the adds to increase the adds' damage taken. Step away when they are doing this so you also don't get increased damage taken.

  20. Ranged

  21. In phase 2, the Ire of the Deep soak mechanic may spawn far from melee. When they aren't there to help soak, you may need to use a personal.

Mythic

Abilities

Phase 1 - Boat phase
  1. Translocate - Teleports to the other ship. Tidepriests translocate when they reach certain health breakpoints.
  2. Translocation Pedestal - Teleports the user to the other ship. If both phase 1 bosses are dead, it teleports to the docks instead.
    Sister Katherine - Lightning Tidepriestess

  1. Voltaic Flash - Dodgeable lightning that crosses the ship in different patterns.
  2. Crackling Lightning - Calls down a lightning bolt on a player that deals damage to anyone within 6 yards and causes Thunderous Boom.
    1. Thunderous Boom - Sends a wave in all directions that deals moderate nature damage and silences all players within 12 yards of the impact point. Being father from the epicenter reduces the length of the silence.
  3. Electric Shroud - Shields the user and makes them immune to interrupts. After casting Electric Shroud, the Tidepriestess will cast Tidal Empowerment.
    1. Storm's Empowerment - Interruptible - Raises Laminaria's energy by 2 per 3s.
  4. Jolting Volley - Fires bolts of lightning at all nearby players, dealing moderate nature damage.
  5. Soul of the Tidepriestess - When Sister Katherine dies, her soul appears and begins channeling greater storm's empowerment on Laminaria until both phase 1 bosses are dead.
    1. Greater Storm's Empowerment - Gives Laminaria 5 energy every 2s.
    Brother Joseph - Tidal Tidepriest of the Tides

  1. Sea Storm - Summons a series of freezing storms at players' locations, dealing light frost damage to all players within 5 yards of each other. A Sea Storm is left at the location, dealing light frost damage to anyone inside and slowing them by 50%.
  2. Sea's Temptation - Summons a tempting siren to assist the Tidepriest.
    1. Tempting Siren - Casts Tempting Song - Tempts a nearby player, causing them to walk towards the cast. If the target reaches their destination, they jump off the shit and drown.
  3. Tidal Shroud - Shields the user and makes them immune to interrupts. After casting Tidal Shroud, the Tidepriest will cast Tidal Empowerment.
    1. Tidal Empowerment - Interruptible - Raises Laminaria's energy by 2 per 3s.
  4. Tidal Volley - Fires bolts of frozen water at all nearby players, dealing moderate frost damage.
  5. Soul of the Tidepriest - When Brother Joseph dies, his soul appears and begins channeling greater storm's empowerment on Laminaria until both phase 1 bosses are dead.
    1. Greater Storm's Empowerment - Gives Laminaria 5 energy every 2s.
Phase 2 - Laminaria
  1. Reaching Attack - Strikes a player at range if there is no-one in melee range of the boss. Deals frost damage and debuffs the player for 25% increased frost damage taken for 8s.
  2. Ire of the Deep - An orb appearsand slams down on the ground dealing highfrost damage that is split between all players soaking it. If no-one soaks the orb, everyone takes heavy frost damage and it spawns many Freezing Tidepools.
  3. Kelp-Wrapped Fists - Melee attacks apply Kelp-Wrapped, a nature damage dot that reduces move speed by 2% per stack. Upon expiration, it causes Kelp-Wrapping to all players and adds nearby.
    1. Kelp-Wrapping - Wraps all nearby creatures in debilitating kelp, increasing damage taken by 10%. This effect stacks on non-players. The amount of damage taken is based on the number of stacks of Kelp-Wrapped the player had when it expired.
  4. Sea Swell - Inflicts frost damage to all players and anyone with 4 yards of each other. A Freezing Tidepool is created at each Location.
    1. Freezing Tidepool - Creates a ouddle of water that deals frost damage to anyone standing in it. The puddles can be cleared by players with Storm's Wail.
  5. Storm's Wail - Puts a nature damage debuff on a player. This player can soak up freezing tidepools but needs to get to the back of the room. When it expires, it spawns an Energized Storm add.
    1. Energized Storm - Add - moves toward the boss and casts Energizing Wake when it reaches the boss. When killed, they leave behind an Energized Remnant.
      1. Energizing Wake - Causes the boss to gain 6 energy every 2s.
      2. Energized Remnant - Casts Unbound energy until it is picked up. Picking this up applies Storm's Wail to a player.
        1. Unbound Energy - Sends out ripples of lightning in all directions that deal light nature damage and increase nature damage taken by 5%, stacks.
Stormwall Blockade 9:29- Battle of Dazar'alor - 8.1 PTR - FATBOSS