Lady Jaina Proudmoore

General Strat

  1. The main mechanic of the fight, in all phases, is Chilling Touch. Taking frost damage gives you a stacking debuff that freezes you in an Iceblock when you hit 20 stacks and 80% health. When you are frozen, other players can dps your block to get you out of it. There are many interactions with this debuff that you need to understand and be mindful of midfight, so pay attention to where I mention Chilling Touch.

  2.     Phase 1 begins on the ship
  3. The raid needs to watch out for Kul Tiran Marines who drop off an Explosive Barrel that needs to be picked up and thrown off the boat.

  4. Other ships will occasionally Bombard our ship, firing at players and leaving behind Searing Pitch puddles. Stepping into a Searing Pitch puddle will clear your Chilling Touch stacks.

  5. You will need to fire our Ballista at the ships that show up alongside ours.


  6. Jaina
  7. Jaina will cast Avalanche, which hurls ice at players. You can use this ability to clear Searing Pitch fire puddles but leave a few far puddles up at all times. It will also extinguish any Ballista that are on fire so try to tag them with the swirlies.

  8. Grasp of Frost is a dispellable debuff that will root random players and give them Chilling Touch stacks. Use your root breaks or wait for a dispell to break this.

  9. Dodge the boss' Freezing Blast frontal line attack when she looks towards you. If you will get hit, just make sure you don't get knocked off the ship.

  10. When Jaina casts Ring of Ice, she will deal damage to anyone who stays within 30 yards of her and freezes them. You need to run out towards the end of the cast but you will be rooted when it goes off. Standing in Searing Pitch breaks this root and removes any extra Chilling Touch stacks.



  11.     Transition 1 starts when Jaina hits 60% health
  12. Avoid getting knocked into the water when Jaina Blinks away. We will have to chase her through a canyon, avoiding any Glacial Shards and Blistering Tornados in the way. It will be hard to see but Rogues with cloak can speed ahead and tag the boss to start the encounter. Theres an offhand that increases your view distance that drops from Jaina.

  13.     Phase 2
  14. This point forward, you will be gaining Chilling Touch stacks passively.

  15. The Proudmoore Flagship will be circling overhead occasionally firing Broadside at a few players. Drop these outside of the raid unless we call for someone to drop it on a Barrel.

  16. Breaking Barrels out will allow them to be atacked. When they die, they ignite and apply Warmth to anyone nearby, removing their Chilling Touch stacks and making them immune to stacks for 8s. After a little while the Barrels will explode so you need to move away from them before this happens.

  17. The ship will also fire Siegebreaker Blast which fires a heavy arcane attack at a marked player that aoes everyone in the raid. You need to run this out and use a heavy personal to survive the hit. The farther you are from the raid, the less damage the raid will take.

  18. Jaina
  19. Any time Jaina uses a frost spell, Arctic Ground will appear where ever she fired her ability. This ground applies Chilling Touch stacks at a rapid pace if you stand in it.

  20. Players targetted by Avalanche need to run out of the raid and drop their puddles somewhere we don't need to go. Little Hand of Frost ice shards will radiate from the impact, rooting anyone who gets caught by them and applying Chilling Touch.

  21. Jaina will point at a random player and channel Glacial Ray, a linear frost attack that is easy to dodge.

  22. Jaina also casts Icefall, a large comet that must be avoided. It comes from one of the edges of the room and rolls its way through the encounter area. Mini comets wil split off so avoid those as well.


  23.     Transition 2 - starts when Jaina hits 30% health
  24. Jaina teleports to mid and starts casting Flash Freeze. You need to run to the opening away from her and break through the Ice Wall (might need Lust).

  25. Once through the wall, the raid will need to kill Jaina's Tide Elemental. It debuffs players with Heart of Frost, making you spread out. It casts a dispellable Frost Nova near itself (12 yards) that freezes players. It also casts Water Bolt Volley which needs to be interrupted.

  26. Nathanos will be Ice Blocked near the Elemental. Breaking him out causes Jaina to start casting Arcane Barrage at the boss. You want to break him out as the Elemental is dying so you don't have to deal with the Barrage.

  27.     Phase 3 - Encounter Ends at 5%
  28. Frozen Seas, the Proudmore Flagship, Glacial Ray, and Icefall will continue to be used in phase 3. There are no barrels to help with Chilling Touch though.

  29. Whenever a player is frozen in phase 3, Jaina will charge up a Shattering Lance to deal massive damage to them. Break them out quickly and avoid getting hit by the lance as it flies in a line towards where the player was frozen.

  30. A Prismatic Image will occasionally split off of Jaina, mimicing some of her casts until the raid nukes it down.

  31. Most importantly, Jaina will cast an Orb of Frost towards someone. When it reaches it final location, it will explode dealing large frost damage and applying stacks of Chilling Touch to everyone. The power of this explosion depends on how many/how long people spend soaking it as it flies through the air.

Tanks

Healers

Dps

Melee

Ranged

Mythic

Abilities

  1. Chilling Touch - Being affected by Jaina's frost spells chills players, reducing their movement speed by 2% and dealing frost damage over time, stacks.
    1. Frozen Solid - If a player reaches 20 applications of Chilling Touch and drops below 80% health, they are frozen solid in an Ice Block and stunned for 30s unless they are freed. Players frozen suffer frost damage every second.
Phase 1 - Boat phase
  1. Kul Tiran Marine - Marked Target - Fixates on a random player.
    1. Set Charge - Places an explosive Barrel that will explode after 15s, dealing moderate fire damage to all players. The barrels can be picked up and throw overboard. If they explode, they leave behind a pool of Searing Pitch.
  2. Bombard - Other ships Bombard the Deck of the ship, dealing moderate fire damage to anyone hit and knocking them back. Leaves behind pools of Searing Pitch.
  3. Searing Pitch - Deals light fire damage if you stand in the puddle but ramps up the longer you stay in. Standing in the puddle removes Chilling Touch.
    Jaina - Uh oh

  1. Ice Shard - Tank - Fires an Ice Shard at the target that inflicts 100% attack damage as physical and increases the damage of consecutive Ice Shards by 10% for 30s, stacks.
  2. Avalanche - Hurls ice at the targets' locations every 1s for 5s, dealing moderate frost damage to anyone hit. Removes Searing pitch patchs and extinguishes any balista hit.
  3. Time Warp - Boss lusts
  4. Grasp of Frost - Dispellable - Targets a random player and inflicts moderate frost damage on impact and roots them for 8s. Also applies a stack of Chilling Touch every 2s for 8s.
  5. Freezing Blast - A wave of ice surges over players in a line in front of the boss, dealing moderate frost damage on impact and knocking players back.
  6. Ring of Ice - Unleashes a Ring of Ice for moderate frost damage to players within 30 yards and freezing them for 30s. Deals light frost damage every 1s and roots players greater than 30 yards from the boss for 8s.
Intermission 1 - 60% on Jaina - Howling Winds
  1. Howling Winds - Jaina blinks away to a random location and conjures a powerful storm, restricting the vision of targets far away. She continually radiates glacial ice shards outward.
    1. Glacial Shards - Getting hit by a shard deals light frost damage and freezes the player in an Ice Block instantly.
  2. Blistering Tornado - Deals moderate frost damage and knocks back players that touch them.
Phase 2 - Frozen Wrath
  1. Frozen Seas - Fighting upon the frozen seas periodically grants applications of Chilling Touch.
  2. Arctic Ground - Jaina's Frost spells freeze the ground. Standing on frozen ground applies Chilling Touch at an increased rate.
  3. Unexploded Ordinance - A few barrels are frozen in ice, reducing damage they take by 99%. Being hit by broadside will shatter this ice. Upon being destroyed, they cause a Burning Explosion.
    1. Burning Explosion - The barrel ignites, removing Chilling Touch from players within 20 yards. After 15s, it explodes for moderate fire damage to players within 20 yards, knocking them back.
    2. Warmth - Proximity to a burning barrel provides warmth, gaining immunity to Chilling Touch for 8s.

  4. Proudmoore Flagship - The Flagship circles overhead.
    1. Broadside - Jaina marks players for a broadside, dealing light arcane damage every 1s. When it expires, the cannons fir at the players' position, dealing moderate arcane damage to anyone who stay in the target area. Hitting a barrel with this shatters the ice protecting it.
    2. Siegebreaker Blast - Jaina marks a player and the ship fires a salvo at them. This deals moderate arcane damage to all players and knocks them back. Players farther away from the impact take less damage.
    Jaina - oh uh

  1. Ice Shard - Same as Phase 1.
  2. Avalanche - Same as Phase 1 but also triggers Hand of Frost.
    1. Hand of Frost - Dispellable - Claws of frost shoot out from Avalanche impacts, dealing frost damage and rooting players struck for 8s. Applies Chilling Touch every 1s.
  3. Glacial Ray - Channels a ray of ice in a line, dealing frost damage every 0.5s.
  4. Icefall - Jaina calls down a massive frozen comet from the sky that rolls through the area. It deals heavy frost damage if a player is struck. Smaller comets split off and deal frost damage to anyone hit.
Intermission 2 - Flash Freeze
  1. Flash Freeze - Jaina begins freezing everything, giving players a stack of Chilling Touch every 15s. A zone of cold slowly expands from her position and any player that comes into contact with the zone is intantly frozen. At the end of the channel, Jaina kills any frozen players.
  2. Arcane Barrage - The ship contantly bombards the area, dealing moderate arcane damage to all players hit and knocking them back.
  3. Jaina's Tide Elemental - At 100 power, the elemental casts Frost Nova.
    1. Heart of Frost - Debuff on a player that deals damage to any nearby players.
    2. Frost Nova - Dispellable - Blasts all players within 12 yards, dealing light frost damage and freezing them in place for 8s.
    3. Water Bolt Volley - Interruptible - Hurls a watery bolt at all players, dealing frost damage to all players.
Phase 3 - Daughter of the Sea
  1. Frozen Seas - Same as phase 2 without any barrels.
  2. Proudmoore Flagship - Same as phase 2.
    Jaina - Do you even know my class?

  1. Ice Shard - Same as Phase 1.
  2. Glacial Ray - Same as Phase 2.
  3. Icefall - Same as Phase 2.
  4. Crystalline Dust - casts a frontal cone of frost, dealing moderate frost damage.
  5. Orb of Frost - Jaina launches a large orb of frost towards a player. Touching the orb deals trivial frost damage and reduces the final power of the orb. Upon reaching the final landing spot or running out of power, the orb explodes dealing frost damage and a number of Chilling Touch stacks based on its remaining power.
  6. Shattering Lance - If a player becomes frozen, a Shattering Lance forms near Jaina. After a few seconds the lance fires in a line towards the frozen target, dealing frost damage to all players strunk. Deals triple damage to anyone that is frozen.
  7. Prismatic Image - An image of Jaina fragments off of her. The image copies some of Jaina's spells while it remains alive.
Jaina 15:23- Lady Jaina Proudmoore - Battle of Dazar'alor - 8.1 PTR - FATBOSS